

If there are other reasons why the door needs to be represented with two events, in addition to it needing a 1 x 2 tile graphic, the event code can set a movement route for both events and wait for neither of them to complete - the animations for both events will play simultaneously.Īssuming that the graphics for both parts of the door are typical door graphics where the down facing frames represent the closed door, the left facing frames represent the nearly closed door, the right facing frames represent the nearly open door, and the up facing frames represent the open door, the event code to open both sections of the door simultaneously could look like this: Set Movement Route : Door Lower The whole image will be visible when you play the game. When you select a large image for an event, don't let yourself be misled by the map editor cropping the image to the dimensions of a single tile. Examples of larger event graphics can be found in the files !Crystal, !Other2, !$Gate1, !$Gate2, $BigMonster1, and $BigMonster2 in the menu displayed when you double click the image panel in the event editor.įor a door 1 tile wide and 2 tiles high, you would need to create an image 144 pixels wide and 384 pixels high - four rows of three 48 x 96 pixel animation frames - and the file name will need to start with at least a $ (to indicate that it contains only the four rows of three animation frames for single event graphic instead of eight rows of twelve animation frames divided into eight (four by two) blocks of four rows of three frames for eight event graphics) and probably a ! before that (to indicate that it shouldn't be displaced upward by a few pixels). * This pack is for use in RPG Maker Series or the engine of your choice.You can represent the door with a single event, because an event graphic isn't constrained to be 1 x 1 tile. Plus custom edge tiles to make more natural paths!

Ice machine, gumball machine, vending machine, etc Playground equipment (swings, seesaw, whole playground units)Īnd details to make your downtown areas lively: Wall tiles also include autotile windows in multiple colors. Also includes peaked roof tiles you can overlay to bring a lot more variety to your roofing. Shingle and metal roofs include shadow side tiles. You also get clay tile roof, wood plank roof, metal, three types of shingles, and 10 types of walkable roofs. 10+ wall types (not including color variations). Walls/roofs: Tons of wall types in stucco, log cabin, metal building, wood planks, stone of lots of kinds. Ground tiles: Water, green/toxic water, improved grass, sand, concrete, asphalt, dirt, two types of stone, several green ground covers for variety, fences, broken ground, wildflowers and more! Also includes plenty of road stripes. Having trouble finding good tiles for your modern setting? Build a super city with this modern tileset!
